Wednesday, April 04, 2007

Compile libjpeg instructions

http://www.nevrax.org/tikiwiki/tiki-index.php?page=libJPEG

working with DirectShow

The project I am working on has some code already written using DirectShow and I am working with Visual Studio 2005.

DirectShow needs DirectX also.
So you need both of them installed.
It seems that DirectShow was moved from DirectX and was a separate package. Now it seems it is part of the Windows Platform SDK.

Latest "DirectX Software Development Kit" location here

Latest Platform SDK it is called "Microsoft Windows Server 2003 R2 Platform SDK" and get it from here
From the webpage select the type of target platform you want the SDK for.
It will download a small web installer from which you can select what SDK components you want to download an install. In this case choose DirectShow.

The project uses a DirectShow filter and this one needs Strmbase.lib which is the static library from BaseClasses (located under: (SDK root)\Samples\C++\DirectShow\BaseClasses)
The documentation says that there it should be an BaseClasses.dsw file but its not.
I did a search on google on this file and i found this as a response to someone with the same problem:
"There are no project files in the Platform SDK. You must build from command line using the appropriate build shortcut under the Platform SDK menu item.

Once launched, use the DOS CD command to change to the Baseclasses directory and type NMAKE.

You can also get just the project files from an older distribution here:

http://tmhare.mvps.org/downloads.htm"

So I downloaded "DirectShow SDK Project Files (version 0.2 for W2K3 R2 PSDK) 146 KB." from that location which has the sln and vcproj files to build BaseClasses.

Also, when building DirectShow applications make sure that:

in Visual Studio VC++ Directories Options you have at the top both in Include and Libs the path to the Include and Lib folders of DirectShow and DirectX.

if the application (for example a filter) uses environment variables to locate the DirectShow include \ library files (like $(DSHOWBASECLASSES)\.,$(DXSDK)\include) then make sure you have or define else these variables.
$(DSHOWBASECLASSES) must point to the (SDK root)\Samples\C++\DirectShow\BaseClasses
where (SDK Root) is the root folder installation of DirectShow (the application (filter) needs the path to locate strmbas.lib file (the BaseClasses lib))

$(DXSDK) is the root folder of the DirectX installation.

If while compiling you get this error:
error C1189: Need to include strsafe.h after tchar.h

A possible explanation is done here: http://harshdeep.wordpress.com/2006/05/30/directshow-with-visual-studio-8/
(he tried to compile by hand the BaseClasses and link to it in his application and he got different errors)

"The first step was to get the latest DirectShow SDK - as I mentioned in the last post, it’s a part of the Platform SDK and Direct X SDK is required to build the samples. The first sample, Baseclasses, is what I needed. I built the static libraries strmbasd.lib (debug) and strmbase.lib (release) through nmake, as DirectShow documentation suggested, and linked them to the corresponding builds of my dll that uses DirectShow. This opened up a Pandora’s box of compiler, linker and run-time errors.

tchar.h was throwing a compiler error - “error C1189: Need to include strsafe.h after tchar.h”. Lots of people have complained about this error in the forums. dshow.h includes strsafe.h, so in this case the error simply reads “include tchar.h before including dshow.h”.

I was getting some “undefined symbols” link errors for functions that I could clearly see in Baseclasses code. It was because I’d used nmake to build the libraries. The default settings that it used were not compatible with the project settings of my DirectShow code.

I created a VS8 project for Baseclasses. All I had to do to fix the link errors was to match the “Character Set” and “Treat wchar_t as a Built-in type” settings in the project properties of Baseclasses and my dll that links to it. But this code was still crashing. Reason - different “Structure alignment” in the two projects. Using the same value in both the projects fixed it.

Moral of the story: Don’t use nmake to build Baseclasses for you - write a VS project and use the right settings.
"

Saturday, March 24, 2007

CreateDialog, CreateWindow or any other window\dialog creation function fails and GetLastError is 0

... then check if you have called InitCommonControls() at very start of your application if you use any common controls (list view, tree view ,etc)

Thursday, March 01, 2007

ASSERT, ASSERT and ASSERT. Also, always ASSERT !

Putting assertions in your code was always VERY important.
I constantly find its importance in my coding.
It is very important to always assert your variables\conditions along with the testing it ( 'if' statement ).
Also, another common use is in an algorithm. it is important to assert different conditions which might define a state at a moment, a state which I know it should be false\true (when i mean a state i mean a condition composed of multiple variables, variables which might not be in the same scope but I expect some specific values).
i am having situations where while coding, i come accross some asserts which make me say "wtf, how did that happen ?" and then i discover that the algo has some issues which were not obvious due to complexity (or my fatigue).

Friday, February 16, 2007

mozilla build from source code

1. get the mozilla source code
--------------------------------------------------
Get source code from
https://developer.mozilla.org/en/Download_Mozilla_Source_Code

Copy the firefox-1.5-source.tar.tar in e:\
Create a directory called e:\mozilla
Extract the firefox-1.5.source.tar.tar into mozilla directory

2. install cygwin
--------------------------------------------------
run http://www.cygwin.com/setup.exe

choose the first type of install (the first form with the 3 radio-buttons) and choose "DOS" style line endings

as you read the http://developer.mozilla.org/en/docs/Windows_Build_Prerequisites you see that
you need to make sure that the cygwin packages include these:

ash -- UNIX-like command line interpreter shell (Base category)
coreutils -- GNU core utilities (includes fileutils, sh-utils, and textutils) (Base category)
diffutils -- file comparison utility (Base category)
findutils (Base category)
gawk -- pattern matching language (Base and Interpretors categories)
grep -- text search tool (Base category)
make -- dependency analyzer for software builds (Devel category)
patchutils -- a small collection of programs that operate on patch files (Devel category)
perl -- a scripting language used to control parts of the build (Interpreters category)
sed -- a search and replace language (Base category)
unzip -- zip file extraction (Archive category)
zip -- zip file creation (Archive category)

( u need to click if the package is marked as Skipped and choose latest version (some packages have multiple versions))


3. setup environment variables
--------------------------------------------------
create a file called 1.bat near the cygwin.bat, in c:\cygwin
put the followin content in 1.bat (attention to the VS.net paths and others if necessary)

@echo off
rem --- Basic config, with VC7 libIDL files
SET MOZ_TOOLS=C:\moztools
SET GLIB_PREFIX=C:\vc71
SET LIBIDL_PREFIX=C:\vc71
SET MINGWBASE=C:\Dev-Cpp
SET CYGWINBASE=C:\cygwin

rem --- Clean slate start
SET INCLUDE=
SET LIB=
SET PATH=C:\;C:\windows\system32;C:\windows;C:\windows\system32\wbem


rem --- Set VC7 compiler environment vars
CALL "C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\bin\vcvars32.bat"

rem --- Then prepend Cygwin path
SET PATH=%CYGWINBASE%\bin;%PATH%

rem --- Add glib/libidl to build environment
SET PATH=%PATH%;%GLIB_PREFIX%;%GLIB_PREFIX%\bin
SET INCLUDE=%GLIB_PREFIX%\include;%INCLUDE%;%MINGWBASE%\include
SET LIB=%GLIB_PREFIX%\lib;%LIB%

rem -- moztools comes last after glib/libIDL
SET PATH=%PATH%;%MOZ_TOOLS%\bin


4. edit the c:\cygwin\cygwin.bat
--------------------------------------------------
add the following line at the beginning of the cygwin.bat content

call 1.bat

cygwin.bat should now like this:

@echo off

call 1.bat

C:
chdir C:\cygwin\bin

bash --login -i

5. create a folder called C:\vc71
--------------------------------------------------
get the http://ftp.mozilla.org/pub/mozilla.org/mozilla/source/wintools.zip
and extract the content in c:\vc71

only 3 dirs are needed: bin, include and lib
so the content of c:\vc71 should be:
c:\vc71\bin
c:\vc71\include
c:\vc71\lib

this dirs are the
SET GLIB_PREFIX=C:\vc71
SET LIBIDL_PREFIX=C:\vc71

from the 1.bat file

also, read the 'Netscape wintools' section from http://developer.mozilla.org/en/docs/Windows_Build_Prerequisites
install.bat needs to be run

6. create a file called 'mozconfig' in E:\mozilla with the following content:
--------------------------------------------------
mk_add_options MOZ_CO_PROJECT=all
ac_add_options --enable-application=browser
ac_add_options --disable-optimize
ac_add_options --enable-debug

this is taken from: http://developer.mozilla.org/en/docs/Configuring_Build_Options
read the instructions



7 build it !
--------------------------------------------------
run the cygwin.bat from c:\cygwin
make sure that at the top you see some comments from the vsvars32.bat (this means the environment variables are set)

type:
make -f client.mk build_all

in order to do a cleanup after a build, type
make -f client.mk clobber_all

if errors are encountered, use the http://developer.mozilla.org/en/docs/Mozilla_Build_FAQ

for example, it is possible that this error to appear (at least i got it):
configure: error: the linker major version, , does not match the compiler suite version, 6.
The cygwin tool "link.exe" is being confused for an object linker.
Make sure that the Microsoft tools are before cygwin in your PATH, or rename or remove /bin/link.exe

as it says i needed to rename the c:\cygwin\link.exe to link__.exe

Thursday, February 15, 2007

threading on GDI objects

When you dealing with multithreading in your code, every data you use in more than one thread it should be a subject to your attention in the way its used in those threads.

Similary, using GDI objects in multithreading does not require any special code beside some (natural) common-sense 'not to do' things, which is, dont read and modify un-synchronized in the same time. Also, remember that they have thread affinity (the thread which created the object should be the one who deletes it).

The following text is from the Raymond Chen wonderful blog:

Window objects: thread which created the window its said to be the window 'owner'.

Messages are dispatched to a window procedure only on the thread that owns it, and generally speaking, modifications to a window should be made only from the thread that owns it. Although the window manager permits any thread to access such things as window properties, styles, and other attributes such as the window procedure, and such accesses are thread safe from the window manager's point of view, load-modify-write sequences should typically be restricted to the owner thread. Otherwise you run into race conditions such as the following:

wpOld = (WNDPROC)GetWindowLongPtr(hwnd, GWLP_WNDPROC);
SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)newWndProc);
LRESULT CALLBACK newWndProc(...)
{
... CallWindowProc(wpOld, ...); ...
}
If modifications to the window procedure are made carelessly from any thread, then between the first two lines, a second thread may change the window procedure of the window, resulting in newWndProc passing the wrong "previous" window procedure to CallWindowProc.

Why, then, does Windows even allow a non-owner thread from changing the window procedure in the first place? Because, as we all know, 16-bit Windows was a co-operatively multi-tasked system, which means that one thread could do anything it wanted secure in the knowledge that no other thread would interrupt it until it explicitly relinquished control of the CPU. Therefore, the above code sequence was safe in 16-bit Windows. And for compatibility reasons, the code continues to be legal, even though it isn't safe any more. (Note, however, that in an attempt to limit the scope of the damage, the window manager allows only threads in the process that owns the window to change the window procedure. This is a reasonable limitation since separate address spaces mean that function addresses in other processes are meaningless in the process that owns the window anyway.)

Device contexts:

Device contexts (DCs) also have a certain degree of thread affinity. The thread that calls functions such as GetDC must also be the one that calls ReleaseDC, but as with window handles, during the lifetime of the DC, any thread can use it, but one at a time. If you choose to use a DC in a multi-threaded manner, it's your responsibility to coordinate the consumers of that device context so that only one thread uses it at a time. For example, to host windowless controls across multiple threads, the host obtains a DC on the host thread, then asks each control in sequence to draw itself into that DC. Only one control draws into the DC at a time, even if the control happens to be on a different thread.

Menus:

Menus do not have thread affinity. Any thread can use a menu. However, if two threads use a menu, it is the responsibility of those threads to coordinate among themselves how that menu will be used, so that one thread doesn't modify a menu while another is busy displaying it, for example.


Icons, cursors, and accelerator tables behave like menus. They do not have thread affinity. They are easier to manage than menus since they cannot be modified once created, so the only thing you have to worry about is not to use one after it has been destroyed

GDI objects are much simpler. As a general rule, they all have process affinity: They can be used by any thread in the process that created them. If you use a GDI object from multiple threads, it is your responsibility to coordinate the object's use.
Note that the window manager and GDI as a general rule keep their respective objects thread-safe. When I say that it is your responsibility to coordinate an object's use from multiple threads, I mean that you have to coordinate among your own threads if you're going to modify the object from one thread and read from it on another or modify it from two threads. For example, if one thread enumerates a menu while another is modifying it, the one doing the enumeration will get inconsistent results. Similarly, if two threads both try to change a menu item at the same time, the last writer will win.

http://blogs.msdn.com/479124.aspx

http://blogs.msdn.com/479587.aspx

http://blogs.msdn.com/480064.aspx

http://blogs.msdn.com/480569.aspx

http://blogs.msdn.com/481043.aspx

Monday, January 08, 2007

IHTMLFormElement::get_elements fails


Don't blow your head, you have this situation:
you have a valid form element and you want to access its elements.

IHTMLFormElement* pForm = ...

one way to do it is by:

HRESULT IHTMLFormElement::get_elements(IDispatch **p)

and the code looks like the following:

IDispatch* pDisp = NULL;
pForm->get_elements(&pDisp);


IHTMLElementCollection* pFormColl = NULL;
HRESULT hr = pDisp->QueryInterface(IID_IHTMLElementsCollection, (void**)&pFormColl);

but you get pFormColl having NULL value and hr = 0x80004002 which means

The QueryInterface method did not recognize the requested interface. The interface is not supported.

Google'ing it a bit you get plenty of similar behaviour. The workaround is to use

HRESULT IHTMLElement::get_children(IDispatch **p)

The hint is given by MSDN description for this method:

To access all elements contained in a form, call QueryInterface on IHTMLFormElement and request an IHTMLElement interface. Use the IHTMLElement::children property of the IHTMLElement interface to retrieve a collection of all elements in the form

So, translated into code:

IHTMLElement* pElem = NULL;
pFormElem->QueryInterface(IID_IHTMLElement, (void**)&pElem);

IHTMLElementCollection* pChildrenElem = NULL;
pElem->get_children(&pChildrenElem);


After all, this should be your preferred way since MSDN also says that you do not get actually all the form elements if you use IHTMLFormElement::get_elements :

The collection retrieved by the IHTMLFormElement::get_elements property does not include input type=image elements from a form

So, in order to obtain a IHTMLFormElement children elements, use IHTMLElement method instead.